Feb 24, 2007, 07:12 PM // 19:12
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#41
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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Quote:
I'm almost never short in energy, but maybe you don't use inspiration to compensate for overly expensive spells or spamming
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At the moment is GoLe better then any Inspiration spell atm, since you don't have to put points in Inspiration
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Feb 24, 2007, 07:13 PM // 19:13
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#42
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I'll have to try that build. Thanks Brian.
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Feb 24, 2007, 09:16 PM // 21:16
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#43
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Academy Page
Join Date: Nov 2005
Guild: Les Protecteurs du Lion
Profession: Me/R
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Currently for fast recharge and energy gain Assassin's promise alone is better than Mantra of recovery and any inspiration spell combined...
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Feb 25, 2007, 12:46 AM // 00:46
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#44
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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I like Redfeather's ideas, they also find some use for pvp. I don't think there's a way to separate pve and pvp, thus if we want to make them viable in one, it will probably be viable in some way on the other. Anyway, I feel like mesmer elites need some work, they are just not so effective. Extend Conditions has a long cooldown, and can be used with epidemic, but you get a similar effect with fevered dreams, which has a lower recharge. I'd be taking that if I had a ranger in my group.
Visions of regret "could" work in pve, but only dealing dmg to adrenaline skills is so limited. It does not do anything to casters already, it could have a standart dmg, like empathy. Keystone signet is just a lost cause, you don't deal dmg with signet builds, but you can build disruption builds with it, but I really have no idea on how to change it. Tease could work like diversion, last for 6...10 seconds, disable skill used for 5...35 seconds, and not end when a skill is used (just a sugestion). Percentage is too low and doesn't make much difference on pve like this, not to mention that you can be just wanded after applying it.
I do not support changing mesmer skills to area damage, even if conditional dmg because that will raise another problems for both modes, especially for pvp. I do not think it suits the nature of the mesmer class either. It may sound stupid, but mesmer needs to be promoted. The pve triad is just too strong, and it work in most cases. As a new player, it's also possible people don't even know where the term "mesmer" comes from, so they just pick a warrior to hack n' slash all things. When you create a new pve character, there could be some new kind of brief description of the classes, you know, some kind of advertisement perhaps. Mesmers do not find place in pve so easilly, but I think it's more a matter of mentality than skills.
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Feb 26, 2007, 05:31 AM // 05:31
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#45
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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Quote:
Originally Posted by Patrick Smit
I'm almost never short in energy, but maybe you don't use inspiration to compensate for overly expensive spells or spamming
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inspiration sucks.
http://gw.gamewikis.org/wiki/Glyph_of_Lesser_Energy
save a net 25 energy every 30 seconds, precastable, requires no attribute points needed.
first up
http://gw.gamewikis.org/wiki/Auspicious_Incantation, hidiously complex, *possibly* competive with gole, but with that cooldown crap ontop. YAY!
drain delusions wont even sneak u into profit, wow.
http://gw.gamewikis.org/wiki/Drain_Enchantment, a realist gain of 5-10 energy, and highly conditional too
how about a elite?
http://gw.gamewikis.org/wiki/Energy_Drain oops, it got owned by 100% +
http://gw.gamewikis.org/wiki/Energy_Tap, gole is like 3x+ better?
etherlord, well thats of dubious worth, and gains at max and amazing 9 energy
ether signet is only 3~ times worse than gole, and thats discounting its shitty conditional nature, oh and if you dont get it cast before u reach X energy, u gain nothing and haveto wait 60 seconds for another go.
http://gw.gamewikis.org/wiki/Hex_Eater_Signet, conditional, with unpredictable results, half as good as gole, maybe.
http://gw.gamewikis.org/wiki/Leech_Signet 50%~ as good as gole, but its a interupt (works on anything) with a bonus on spells. doesnt cost energy aswell
http://gw.gamewikis.org/wiki/Power_Drain at high enough inspiration it actully outdoes gole :O, if you interupt a spell, that is, if not, well... 5e down the drain
http://gw.gamewikis.org/wiki/Power_Leech isnt too hidious, but your target needs to spit out 4-5 spells in 10seconds for it to compair to gole.
theres a few others ive skipped cos there E gain is that bad. sure skills may have a positive effect, but thats often conditional, and a negative on the e management side.
melee/physical classes can have zealous weapons, giving around a +1 energy regen when they hit in combat, excluding sythes (upto 3 hits) bows without barrage arent that great with zealous.
some nice skills aswell, that deal damage and gain you energy
http://gw.gamewikis.org/wiki/Black_Lotus_Strike for example
if my calcs are right http://gw.gamewikis.org/wiki/Critical_Strike outdoes gole :O!!!
your right in that i could just not cast much, and just do 13dps with my wand... yep, awsome
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Feb 26, 2007, 08:43 AM // 08:43
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#46
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Perfected Shadow
Eles with energy storage and attunes, Necros with soul reaping, Rangers with expertise, Warriors with adren., Dervish with Mysticism, Paragons with Leadership, Assassins with Crit. Strikes don't suffer from this because their primary attribute allows for decent to superior (even PASSIVE) e-management that don't need a waste of skill slots. So I suggest buff fast casting maybe increase the speed, remove aftercast. And decrease the energy costs of some spells.
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Or, perhaps, like the other primary attributes, give it build in energy management...such as:
Fast Casting: "for every X ranks in fast casting whenever you interrupt a foe you gain 1 energy"...
This would make Power Drain and Cry of Frustration very very nice indeed...then again...I guess it would just give wammos an even greater reason to call Mesmers "Ha><0r5"...
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Feb 26, 2007, 10:14 AM // 10:14
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#47
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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You know, that energy regain on interruption is actually a very nice idea. Dedicating a whole bar to interruptions is not so clever, but you can use power return as energy management, for example. Mesmer interrupts are specific also, some only for spells, other for actions, so I guess it would be balanced. That's one thing to think about, but on a first thought, I would support it.
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Feb 26, 2007, 07:14 PM // 19:14
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#48
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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That is a nice idea about the energy gain on interruption based off how much fasting casting points you have.
Maybe also one that gives a little energy whenever you cast a mesmer hex on someone? For those that don't use interrupts, but are running a hex heavy build.
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